![]() ![]() "At first glance, all it seems to be is a simple industrial grinder."It takes the form of a long cuboid machine.".When attacked by W, recovery by 20% of damage and Attack Speed +10 Even when it doesn't possess defenses by itself, the bewitched employees will take defenses of the current suit that they were wearing. ![]() #Gif machine gun like plusInformation if the Abnormality can escape or not, plus its Qliphoth Counter (1). ![]() After their attack, dragged to Singing Machine’s Containment Unit to be consumed in making music." " lost consciousness due to an attack by.We have decided to call this phenomenon “Addicted”." "When Singing Machine was in operation, a nearby employee complained that they could hear a continuous melody out of nowhere."When the Qliphoth Counter reached 0, the next employee to enter the unit dove into Singing Machine and activated it."."When the work result was Bad, the Qliphoth Counter decreased."."An employee with Level 2 or lower Temperance dove into Singing Machine after completing their work."."An employee with Level 4 or higher Fortitude dove into Singing Machine after completing their work.".Managerial Works 1/2/3/4/5/6 (Cost: 3 PE Boxes) Unlocks the percentage level list to the respective work. Instinct/Insight/Attachment/Repression Work Favor (Cost: 5 PE Boxes) Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( HE), portrait, Damage Type ( White 4 - 6), the amount of E-Boxes (18), their emotional state and Qliphoth Counter (1). Its usual waiting time after a task is around 10 seconds and Qliphoth Counter is 1. Completing 0-7 E Boxes will cause it to feel Distressed, completing 8-14 will cause it to feel Normal, and 15-18 will make it's mood result Happy. Singing Machine's emotional state is divided into 3 sections: Bad, Normal, and Good. Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction. Singing Machine responds to the four works in order of best to worst: Instinct Insight, Repression and Attachment. The details of its origin are currently unknown. The bewitched employees can be suppressed by selecting agents and then clicking on the bewitched employee, since they will not attack them until being attacked. This continues until all the possessed employees are suppressed. ![]() The employee will then throw the victim into the machine, repeating the process and bewitching another random employee. Then, the bewitched employee will put them into a bag and drag them to the containment unit of the Singing Machine. If they land enough damage on the target employee, the target will be killed. If the ' Bewitched' is an agent, they will deal 3 more damage proportional to their Fortitude level (base + 3 * ). Afterward, a random employee in the facility, priority to the same department and to clerks over agents, will be ' Bewitched'.Ī ' Bewitched' employee will start to attack other employees, focusing on a single target, trying to kill them with a great hit of 16 (base) Red Damage at slow Attack Speed. If the Qliphoth Counter was at 0 at the start of the work, it will return back to 1. When a work is finished or the employee enters when its Qliphoth Counter is at 0, the employee in the containment will be possessed by the machine and will jump into it, being grinded to death and turned into music. Its Qliphoth Counter will be reduced by obtaining a Bad result. Upon entering the containment room when its Qliphoth Counter is at 0.Finishing a work with an employee with Temperance 2 or less.Finishing a work with an employee with Fortitude Level 4 or more.Its special ability is triggered when an employee tries to interact with it with the following methods: 5.3.4 Being attacked by the possessed employee.5.2 When an employee panics during work. ![]()
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